FEAT: prototype game menu using html elements, better icon for text chat

This commit is contained in:
kharhamel 2020-12-04 11:30:35 +01:00
parent 855b55903b
commit 069f2f1cec
23 changed files with 520 additions and 226 deletions

View file

@ -1,13 +1,4 @@
import {gameManager} from "../Game/GameManager";
import {TextField} from "../Components/TextField";
import {TextInput} from "../Components/TextInput";
import {ClickButton} from "../Components/ClickButton";
import Image = Phaser.GameObjects.Image;
import Rectangle = Phaser.GameObjects.Rectangle;
import {PLAYER_RESOURCES, PlayerResourceDescriptionInterface} from "../Entity/Character";
import {cypressAsserter} from "../../Cypress/CypressAsserter";
import {SelectCharacterSceneName} from "./SelectCharacterScene";
import {ResizableScene} from "./ResizableScene";
import {Scene} from "phaser";
import {LoginSceneName} from "./LoginScene";
import {FourOFourSceneName} from "../Reconnecting/FourOFourScene";
@ -25,12 +16,9 @@ export class EntryScene extends Scene {
});
}
preload() {
}
create() {
gameManager.init(this.scene).then(() => {
this.scene.start(LoginSceneName);
gameManager.init(this.scene).then((nextSceneName) => {
this.scene.start(nextSceneName);
}).catch((err) => {
console.error(err)
this.scene.start(FourOFourSceneName, {