Merge branch 'develop' into player-report
# Conflicts: # back/src/Controller/IoSocketController.ts # front/src/Phaser/Game/GameScene.ts # front/src/index.ts # messages/messages.proto
This commit is contained in:
commit
05a1ea8469
28 changed files with 1189 additions and 975 deletions
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@ -45,6 +45,7 @@ import {RoomConnection} from "../../Connexion/RoomConnection";
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import {GlobalMessageManager} from "../../Administration/GlobalMessageManager";
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import {ConsoleGlobalMessageManager} from "../../Administration/ConsoleGlobalMessageManager";
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import {ResizableScene} from "../Login/ResizableScene";
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import {Room} from "../../Connexion/Room";
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export enum Textures {
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@ -107,7 +108,6 @@ export class GameScene extends ResizableScene implements CenterListener {
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private simplePeer!: SimplePeer;
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private GlobalMessageManager!: GlobalMessageManager;
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private ConsoleGlobalMessageManager!: ConsoleGlobalMessageManager;
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private connectionPromise!: Promise<RoomConnection>
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private connectionAnswerPromise: Promise<RoomJoinedMessageInterface>;
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private connectionAnswerPromiseResolve!: (value?: RoomJoinedMessageInterface | PromiseLike<RoomJoinedMessageInterface>) => void;
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// A promise that will resolve when the "create" method is called (signaling loading is ended)
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@ -138,27 +138,27 @@ export class GameScene extends ResizableScene implements CenterListener {
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private outlinedItem: ActionableItem|null = null;
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private userInputManager!: UserInputManager;
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static createFromUrl(mapUrlFile: string, instance: string, key: string|null = null): GameScene {
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const mapKey = GameScene.getMapKeyByUrl(mapUrlFile);
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if (key === null) {
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key = mapKey;
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static createFromUrl(room: Room, mapUrlFile: string, gameSceneKey: string|null = null): GameScene {
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// We use the map URL as a key
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if (gameSceneKey === null) {
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gameSceneKey = mapUrlFile;
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}
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return new GameScene(mapKey, mapUrlFile, instance, key);
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return new GameScene(room, mapUrlFile, gameSceneKey);
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}
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constructor(MapKey : string, MapUrlFile: string, instance: string, key: string) {
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constructor(private room: Room, MapUrlFile: string, gameSceneKey: string) {
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super({
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key: key
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key: gameSceneKey
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});
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this.GameManager = gameManager;
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this.Terrains = [];
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this.groups = new Map<number, Sprite>();
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this.instance = instance;
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this.instance = room.getInstance();
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this.MapKey = MapKey;
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this.MapKey = MapUrlFile;
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this.MapUrlFile = MapUrlFile;
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this.RoomId = this.instance + '__' + MapKey;
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this.RoomId = room.id;
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this.createPromise = new Promise<void>((resolve, reject): void => {
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this.createPromiseResolve = resolve;
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@ -193,110 +193,6 @@ export class GameScene extends ResizableScene implements CenterListener {
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loadObject(this.load);
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this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
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this.connectionPromise = connectionManager.connectToRoomSocket().then((connection : RoomConnection) => {
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this.connection = connection;
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this.connection.emitPlayerDetailsMessage(gameManager.getPlayerName(), gameManager.getCharacterSelected())
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connection.onUserJoins((message: MessageUserJoined) => {
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const userMessage: AddPlayerInterface = {
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userId: message.userId,
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characterLayers: message.characterLayers,
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name: message.name,
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position: message.position
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}
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this.addPlayer(userMessage);
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});
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connection.onUserMoved((message: UserMovedMessage) => {
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const position = message.getPosition();
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if (position === undefined) {
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throw new Error('Position missing from UserMovedMessage');
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}
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//console.log('Received position ', position.getX(), position.getY(), "from user", message.getUserid());
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const messageUserMoved: MessageUserMovedInterface = {
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userId: message.getUserid(),
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position: ProtobufClientUtils.toPointInterface(position)
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}
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this.updatePlayerPosition(messageUserMoved);
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});
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connection.onUserLeft((userId: number) => {
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this.removePlayer(userId);
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});
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connection.onGroupUpdatedOrCreated((groupPositionMessage: GroupCreatedUpdatedMessageInterface) => {
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this.shareGroupPosition(groupPositionMessage);
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})
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connection.onGroupDeleted((groupId: number) => {
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try {
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this.deleteGroup(groupId);
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} catch (e) {
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console.error(e);
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}
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})
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connection.onServerDisconnected(() => {
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console.log('Player disconnected from server. Reloading scene.');
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this.simplePeer.closeAllConnections();
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this.simplePeer.unregister();
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const key = 'somekey'+Math.round(Math.random()*10000);
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const game : Phaser.Scene = GameScene.createFromUrl(this.MapUrlFile, this.instance, key);
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this.scene.add(key, game, true,
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{
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initPosition: {
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x: this.CurrentPlayer.x,
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y: this.CurrentPlayer.y
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}
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});
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this.scene.stop(this.scene.key);
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this.scene.remove(this.scene.key);
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})
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connection.onActionableEvent((message => {
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const item = this.actionableItems.get(message.itemId);
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if (item === undefined) {
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console.warn('Received an event about object "'+message.itemId+'" but cannot find this item on the map.');
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return;
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}
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item.fire(message.event, message.state, message.parameters);
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}));
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connection.receiveTeleportMessage((map: string) => {
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//TODO
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console.log('receiveTeleportMessage', map);
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})
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// When connection is performed, let's connect SimplePeer
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this.simplePeer = new SimplePeer(this.connection);
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this.GlobalMessageManager = new GlobalMessageManager(this.connection);
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const self = this;
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this.simplePeer.registerPeerConnectionListener({
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onConnect(user: UserSimplePeerInterface) {
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self.presentationModeSprite.setVisible(true);
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self.chatModeSprite.setVisible(true);
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},
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onDisconnect(userId: number) {
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if (self.simplePeer.getNbConnections() === 0) {
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self.presentationModeSprite.setVisible(false);
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self.chatModeSprite.setVisible(false);
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}
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}
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})
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this.scene.wake();
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this.scene.sleep(ReconnectingSceneName);
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return connection;
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});
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}
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// FIXME: we need to put a "unknown" instead of a "any" and validate the structure of the JSON we are receiving.
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@ -422,7 +318,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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});
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//permit to set bound collision
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this.physics.world.setBounds(0,0, this.Map.widthInPixels, this.Map.heightInPixels);
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this.physics.world.setBounds(0, 0, this.Map.widthInPixels, this.Map.heightInPixels);
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//add layer on map
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this.Layers = new Array<Phaser.Tilemaps.StaticTilemapLayer>();
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@ -483,7 +379,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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this.EventToClickOnTile();
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//initialise list of other player
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this.MapPlayers = this.physics.add.group({ immovable: true });
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this.MapPlayers = this.physics.add.group({immovable: true});
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//create input to move
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this.userInputManager = new UserInputManager(this);
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@ -499,7 +395,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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// Let's generate the circle for the group delimiter
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const circleElement = Object.values(this.textures.list).find((object: Texture) => object.key === 'circleSprite');
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if(circleElement) {
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if (circleElement) {
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this.textures.remove('circleSprite');
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}
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this.circleTexture = this.textures.createCanvas('circleSprite', 96, 96);
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@ -511,14 +407,6 @@ export class GameScene extends ResizableScene implements CenterListener {
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context.stroke();
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this.circleTexture.refresh();
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// Let's alter browser history
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const url = new URL(this.MapUrlFile);
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let path = '/_/'+this.instance+'/'+url.host+url.pathname;
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if (this.startLayerName) {
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path += '#'+this.startLayerName;
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}
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window.history.pushState({}, 'WorkAdventure', path);
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// Let's pause the scene if the connection is not established yet
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if (this.connection === undefined) {
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// Let's wait 0.5 seconds before printing the "connecting" screen to avoid blinking
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@ -532,7 +420,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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this.createPromiseResolve();
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this.userInputManager.spaceEvent( () => {
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this.userInputManager.spaceEvent(() => {
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this.outlinedItem?.activate();
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});
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@ -607,8 +495,131 @@ export class GameScene extends ResizableScene implements CenterListener {
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}
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});
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//lisen event to report user
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this.onReportUser();
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const camera = this.cameras.main;
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connectionManager.connectToRoomSocket(
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this.RoomId,
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gameManager.getPlayerName(),
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gameManager.getCharacterSelected(),
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{
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x: this.startX,
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y: this.startY
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},
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{
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left: camera.scrollX,
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top: camera.scrollY,
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right: camera.scrollX + camera.width,
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bottom: camera.scrollY + camera.height,
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}).then((connection: RoomConnection) => {
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this.connection = connection;
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//this.connection.emitPlayerDetailsMessage(gameManager.getPlayerName(), gameManager.getCharacterSelected())
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connection.onStartRoom((roomJoinedMessage: RoomJoinedMessageInterface) => {
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this.initUsersPosition(roomJoinedMessage.users);
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this.connectionAnswerPromiseResolve(roomJoinedMessage);
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});
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connection.onUserJoins((message: MessageUserJoined) => {
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const userMessage: AddPlayerInterface = {
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userId: message.userId,
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characterLayers: message.characterLayers,
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name: message.name,
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position: message.position
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}
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this.addPlayer(userMessage);
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});
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connection.onUserMoved((message: UserMovedMessage) => {
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const position = message.getPosition();
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if (position === undefined) {
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throw new Error('Position missing from UserMovedMessage');
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}
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//console.log('Received position ', position.getX(), position.getY(), "from user", message.getUserid());
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const messageUserMoved: MessageUserMovedInterface = {
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userId: message.getUserid(),
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position: ProtobufClientUtils.toPointInterface(position)
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}
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this.updatePlayerPosition(messageUserMoved);
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});
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connection.onUserLeft((userId: number) => {
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this.removePlayer(userId);
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});
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connection.onGroupUpdatedOrCreated((groupPositionMessage: GroupCreatedUpdatedMessageInterface) => {
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this.shareGroupPosition(groupPositionMessage);
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})
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connection.onGroupDeleted((groupId: number) => {
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try {
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this.deleteGroup(groupId);
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} catch (e) {
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console.error(e);
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}
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})
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connection.onServerDisconnected(() => {
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console.log('Player disconnected from server. Reloading scene.');
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this.simplePeer.closeAllConnections();
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this.simplePeer.unregister();
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const gameSceneKey = 'somekey' + Math.round(Math.random() * 10000);
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const game: Phaser.Scene = GameScene.createFromUrl(this.room, this.MapUrlFile, gameSceneKey);
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this.scene.add(gameSceneKey, game, true,
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{
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initPosition: {
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x: this.CurrentPlayer.x,
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y: this.CurrentPlayer.y
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}
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});
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this.scene.stop(this.scene.key);
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this.scene.remove(this.scene.key);
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})
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connection.onActionableEvent((message => {
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const item = this.actionableItems.get(message.itemId);
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if (item === undefined) {
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console.warn('Received an event about object "' + message.itemId + '" but cannot find this item on the map.');
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return;
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}
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item.fire(message.event, message.state, message.parameters);
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}));
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// When connection is performed, let's connect SimplePeer
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this.simplePeer = new SimplePeer(this.connection);
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this.GlobalMessageManager = new GlobalMessageManager(this.connection);
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const self = this;
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this.simplePeer.registerPeerConnectionListener({
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onConnect(user: UserSimplePeerInterface) {
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self.presentationModeSprite.setVisible(true);
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self.chatModeSprite.setVisible(true);
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},
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onDisconnect(userId: number) {
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if (self.simplePeer.getNbConnections() === 0) {
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self.presentationModeSprite.setVisible(false);
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self.chatModeSprite.setVisible(false);
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}
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}
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})
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//listen event to share position of user
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this.CurrentPlayer.on(hasMovedEventName, this.pushPlayerPosition.bind(this))
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this.CurrentPlayer.on(hasMovedEventName, this.outlineItem.bind(this))
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this.CurrentPlayer.on(hasMovedEventName, (event: HasMovedEvent) => {
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this.gameMap.setPosition(event.x, event.y);
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})
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this.scene.wake();
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this.scene.sleep(ReconnectingSceneName);
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return connection;
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});
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}
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private switchLayoutMode(): void {
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@ -655,6 +666,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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* @param tileWidth
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* @param tileHeight
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*/
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//todo: push that into the gameManager
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private loadNextGame(layer: ITiledMapLayer, mapWidth: number, tileWidth: number, tileHeight: number){
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const exitSceneUrl = this.getExitSceneUrl(layer);
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if (exitSceneUrl === undefined) {
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@ -665,9 +677,20 @@ export class GameScene extends ResizableScene implements CenterListener {
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instance = this.instance;
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}
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console.log('existSceneUrl', exitSceneUrl);
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console.log('existSceneInstance', instance);
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// TODO: eventually compute a relative URL
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// TODO: handle /@/ URL CASES!
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const absoluteExitSceneUrl = new URL(exitSceneUrl, this.MapUrlFile).href;
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const exitSceneKey = gameManager.loadMap(absoluteExitSceneUrl, this.scene, instance);
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const absoluteExitSceneUrlWithoutProtocol = absoluteExitSceneUrl.toString().substr(absoluteExitSceneUrl.toString().indexOf('://')+3);
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const roomId = '_/'+instance+'/'+absoluteExitSceneUrlWithoutProtocol;
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console.log("Foo", instance, absoluteExitSceneUrlWithoutProtocol);
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const room = new Room(roomId);
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gameManager.loadMap(room, this.scene);
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const exitSceneKey = roomId;
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const tiles : number[] = layer.data as number[];
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for (let key=0; key < tiles.length; key++) {
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@ -688,10 +711,12 @@ export class GameScene extends ResizableScene implements CenterListener {
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if (this.PositionNextScene[y] === undefined) {
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this.PositionNextScene[y] = new Array<{key: string, hash: string}>();
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}
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this.PositionNextScene[y][x] = {
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key: exitSceneKey,
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hash
|
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}
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room.getMapUrl().then((url: string) => {
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this.PositionNextScene[y][x] = {
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key: url,
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hash
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}
|
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})
|
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}
|
||||
}
|
||||
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||||
|
@ -754,14 +779,6 @@ export class GameScene extends ResizableScene implements CenterListener {
|
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});
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||||
}
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||||
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createCollisionObject(){
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/*this.Objects.forEach((Object : Phaser.Physics.Arcade.Sprite) => {
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this.physics.add.collider(this.CurrentPlayer, Object, (object1, object2) => {
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this.CurrentPlayer.say("Collision with object : " + (object2 as Phaser.Physics.Arcade.Sprite).texture.key)
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});
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})*/
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}
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||||
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createCurrentPlayer(){
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//initialise player
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//TODO create animation moving between exit and start
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|
@ -778,33 +795,6 @@ export class GameScene extends ResizableScene implements CenterListener {
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//create collision
|
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this.createCollisionWithPlayer();
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this.createCollisionObject();
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|
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//join room
|
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this.connectionPromise.then((connection: RoomConnection) => {
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const camera = this.cameras.main;
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connection.joinARoom(this.RoomId,
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this.startX,
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this.startY,
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PlayerAnimationNames.WalkDown,
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false, {
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left: camera.scrollX,
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top: camera.scrollY,
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right: camera.scrollX + camera.width,
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bottom: camera.scrollY + camera.height,
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}).then((roomJoinedMessage: RoomJoinedMessageInterface) => {
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this.initUsersPosition(roomJoinedMessage.users);
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this.connectionAnswerPromiseResolve(roomJoinedMessage);
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});
|
||||
// FIXME: weirdly enough we don't use the result of joinARoom !!!!!!
|
||||
|
||||
//listen event to share position of user
|
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this.CurrentPlayer.on(hasMovedEventName, this.pushPlayerPosition.bind(this))
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this.CurrentPlayer.on(hasMovedEventName, this.outlineItem.bind(this))
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this.CurrentPlayer.on(hasMovedEventName, (event: HasMovedEvent) => {
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this.gameMap.setPosition(event.x, event.y);
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})
|
||||
});
|
||||
}
|
||||
|
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pushPlayerPosition(event: HasMovedEvent) {
|
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|
@ -974,7 +964,6 @@ export class GameScene extends ResizableScene implements CenterListener {
|
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type: "InitUserPositionEvent",
|
||||
event: usersPosition
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -1128,12 +1117,7 @@ export class GameScene extends ResizableScene implements CenterListener {
|
|||
this.groups.delete(groupId);
|
||||
}
|
||||
|
||||
public static getMapKeyByUrl(mapUrlStart: string) : string {
|
||||
// FIXME: the key should be computed from the full URL of the map.
|
||||
const startPos = mapUrlStart.indexOf('://')+3;
|
||||
const endPos = mapUrlStart.indexOf(".json");
|
||||
return mapUrlStart.substring(startPos, endPos);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Sends to the server an event emitted by one of the ActionableItems.
|
||||
|
@ -1189,10 +1173,4 @@ export class GameScene extends ResizableScene implements CenterListener {
|
|||
public onCenterChange(): void {
|
||||
this.updateCameraOffset();
|
||||
}
|
||||
|
||||
public onReportUser(){
|
||||
this.events.on('reportUser', (message: {reportedUserId: number, reportComment: string}) => {
|
||||
this.connection.emitReportPlayerMessage(message.reportedUserId, message.reportComment);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue