the other playes now run away from the player on contact

This commit is contained in:
kharhamel 2020-04-12 19:06:31 +02:00
parent 97a55ab66c
commit 05379c8001
4 changed files with 62 additions and 33 deletions

View file

@ -1,10 +1,30 @@
import {PlayableCaracter} from "../Entity/PlayableCaracter";
import {Textures} from "../Game/GameScene";
import {UserInputEvent} from "../UserInput/UserInputManager";
import {Player} from "../Player/Player";
export class NonPlayer extends PlayableCaracter {
isFleeing: boolean = false;
fleeingDirection:any = null //todo create a vector class
constructor(scene: Phaser.Scene, x: number, y: number) {
super(scene, x, y, Textures.Player, 1);
this.setSize(32, 32); //edit the hitbox to better match the caracter model
}
fleeFrom(player:Player) {
if (this.isFleeing) return;
this.isFleeing = true;
setTimeout(() => {
console.log("I escaped");
this.isFleeing = false
this.fleeingDirection = null
}, 3000);
let vectorX = this.x - player.x;
let vectorY = this.y - player.y;
this.fleeingDirection = {x: vectorX, y: vectorY}
}
}