the other playes now run away from the player on contact

This commit is contained in:
kharhamel 2020-04-12 19:06:31 +02:00
parent 97a55ab66c
commit 05379c8001
4 changed files with 62 additions and 33 deletions

View file

@ -13,4 +13,20 @@ export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
this.setImmovable(true);
this.setCollideWorldBounds(true)
}
move(x: number, y: number){
this.setVelocity(x, y);
//todo improve animations to better account for diagonal movement
if (this.body.velocity.x > 0) { //moving right
this.play(PlayerAnimationNames.WalkRight, true);
} else if (this.body.velocity.x < 0) { //moving left
this.anims.playReverse(PlayerAnimationNames.WalkLeft, true);
} else if (this.body.velocity.y < 0) { //moving up
this.play(PlayerAnimationNames.WalkUp, true);
} else if (this.body.velocity.y > 0) { //moving down
this.play(PlayerAnimationNames.WalkDown, true);
}
}
}