Adding HdpiManager to start and scale from a default resolution that is correct by default for the game.

Fixing VirtualJoystick on resize.
This commit is contained in:
David Négrier 2021-05-04 11:29:37 +02:00
parent 6a2326c4b3
commit 04d3cf8593
9 changed files with 213 additions and 32 deletions

View file

@ -0,0 +1,32 @@
import "jasmine";
import {HdpiManager} from "../../../src/Phaser/Services/HdpiManager";
describe("Test HdpiManager", () => {
it("should match screen size if size is too small.", () => {
const hdpiManager = new HdpiManager(640*480);
const result = hdpiManager.getOptimalGameSize({ width: 320, height: 200 });
expect(result.game.width).toEqual(320);
expect(result.game.height).toEqual(200);
expect(result.real.width).toEqual(320);
expect(result.real.height).toEqual(200);
});
it("should match multiple just above.", () => {
const hdpiManager = new HdpiManager(640*480);
let result = hdpiManager.getOptimalGameSize({ width: 960, height: 600 });
expect(result.game.width).toEqual(960);
expect(result.game.height).toEqual(600);
result = hdpiManager.getOptimalGameSize({ width: 640 * 2 + 50, height: 480 * 2 + 50 });
expect(result.game.width).toEqual(Math.ceil((640 * 2 + 50) / 2));
expect(result.game.height).toEqual((480 * 2 + 50) / 2);
result = hdpiManager.getOptimalGameSize({ width: 640 * 3 + 50, height: 480 * 3 + 50 });
expect(result.game.width).toEqual(Math.ceil((640 * 3 + 50) / 3));
expect(result.game.height).toEqual(Math.ceil((480 * 3 + 50) / 3));
expect(result.real.width).toEqual(result.game.width * 3);
expect(result.real.height).toEqual(result.game.height * 3);
});
});