Adding communication between LoginScene and SelectCharacterScene
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5806e379c8
commit
04a1f90ed5
6 changed files with 54 additions and 131 deletions
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@ -17,6 +17,16 @@ export interface GamerInterface extends PlayableCaracter{
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say(text : string) : void;
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}
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interface AnimationData {
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key: string;
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frameRate: number;
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repeat: number;
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frameModel: string; //todo use an enum
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frameStart: number;
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frameEnd: number;
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}
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export class Player extends PlayableCaracter implements CurrentGamerInterface, GamerInterface {
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userId: string;
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userInputManager: UserInputManager;
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@ -49,7 +59,7 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
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}
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private initAnimation(): void {
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getPlayerAnimations(this.PlayerTexture).forEach(d => {
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this.getPlayerAnimations(this.PlayerTexture).forEach(d => {
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this.scene.anims.create({
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key: d.key,
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frames: this.scene.anims.generateFrameNumbers(d.frameModel, {start: d.frameStart, end: d.frameEnd}),
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@ -59,6 +69,38 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
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})
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}
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private getPlayerAnimations(name: string): AnimationData[] {
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return [{
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key: `${name}-${PlayerAnimationNames.WalkDown}`,
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frameModel: name,
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frameStart: 0,
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frameEnd: 2,
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frameRate: 10,
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repeat: -1
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}, {
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key: `${name}-${PlayerAnimationNames.WalkLeft}`,
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frameModel: name,
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frameStart: 3,
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frameEnd: 5,
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frameRate: 10,
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repeat: -1
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}, {
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key: `${name}-${PlayerAnimationNames.WalkRight}`,
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frameModel: name,
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frameStart: 6,
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frameEnd: 8,
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frameRate: 10,
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repeat: -1
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}, {
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key: `${name}-${PlayerAnimationNames.WalkUp}`,
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frameModel: name,
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frameStart: 9,
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frameEnd: 11,
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frameRate: 10,
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repeat: -1
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}];
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};
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moveUser(delta: number): void {
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//if user client on shift, camera and player speed
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let direction = null;
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