Merge branch 'resizeSelect' of github.com:thecodingmachine/workadventure into resizeSelect
This commit is contained in:
commit
047337ae81
16 changed files with 237 additions and 331 deletions
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@ -12,8 +12,8 @@ import { MenuScene } from "../Menu/MenuScene";
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import {ResizableScene} from "./ResizableScene";
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import {
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audioConstraintStore,
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enableCameraSceneVisibilityStore,
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localStreamStore,
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enableCameraSceneVisibilityStore,
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mediaStreamConstraintsStore,
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videoConstraintStore
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} from "../../Stores/MediaStore";
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@ -28,8 +28,6 @@ enum LoginTextures {
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arrowUp = "arrow_up"
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}
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const enableCameraSceneKey = 'enableCameraScene';
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export class EnableCameraScene extends ResizableScene {
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private textField!: TextField;
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private cameraNameField!: TextField;
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@ -45,8 +43,6 @@ export class EnableCameraScene extends ResizableScene {
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private soundMeterSprite!: SoundMeterSprite;
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private microphoneNameField!: TextField;
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private enableCameraSceneElement!: Phaser.GameObjects.DOMElement;
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private mobileTapZone!: Zone;
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private localStreamStoreUnsubscriber!: Unsubscriber;
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@ -58,9 +54,6 @@ export class EnableCameraScene extends ResizableScene {
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}
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preload() {
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this.load.html(enableCameraSceneKey, 'resources/html/EnableCameraScene.html');
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this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
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this.load.image(LoginTextures.arrowRight, "resources/objects/arrow_right.png");
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this.load.image(LoginTextures.arrowUp, "resources/objects/arrow_up.png");
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@ -69,18 +62,6 @@ export class EnableCameraScene extends ResizableScene {
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}
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create() {
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this.enableCameraSceneElement = this.add.dom(-1000, 0).createFromCache(enableCameraSceneKey);
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this.centerXDomElement(this.enableCameraSceneElement, 300);
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MenuScene.revealMenusAfterInit(this.enableCameraSceneElement, enableCameraSceneKey);
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const continuingButton = this.enableCameraSceneElement.getChildByID('enableCameraSceneFormSubmit') as HTMLButtonElement;
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continuingButton.addEventListener('click', (e) => {
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e.preventDefault();
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this.login();
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});
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if (touchScreenManager.supportTouchScreen) {
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new PinchManager(this);
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}
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@ -272,19 +253,17 @@ export class EnableCameraScene extends ResizableScene {
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this.arrowUp.x = this.microphoneNameField.x - this.microphoneNameField.width / 2 - 16;
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this.arrowUp.y = this.microphoneNameField.y;
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const actionBtn = document.querySelector<HTMLDivElement>('#enableCameraScene .action');
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/*const actionBtn = document.querySelector<HTMLDivElement>('#enableCameraScene .action');
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if (actionBtn !== null) {
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actionBtn.style.top = (this.scale.height - 65) + 'px';
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}
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}*/
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}
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update(time: number, delta: number): void {
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this.soundMeterSprite.setVolume(this.soundMeter.getVolume());
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this.centerXDomElement(this.enableCameraSceneElement, 300);
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}
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private login(): void {
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public login(): void {
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HtmlUtils.getElementByIdOrFail<HTMLDivElement>('webRtcSetup').style.display = 'none';
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this.soundMeter.stop();
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@ -1,17 +1,12 @@
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import {gameManager} from "../Game/GameManager";
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import {SelectCharacterSceneName} from "./SelectCharacterScene";
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import {ResizableScene} from "./ResizableScene";
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import { localUserStore } from "../../Connexion/LocalUserStore";
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import {MenuScene} from "../Menu/MenuScene";
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import { isUserNameValid } from "../../Connexion/LocalUser";
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import {loginSceneVisibleStore} from "../../Stores/LoginSceneStore";
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export const LoginSceneName = "LoginScene";
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const loginSceneKey = 'loginScene';
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export class LoginScene extends ResizableScene {
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private loginSceneElement!: Phaser.GameObjects.DOMElement;
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private name: string = '';
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constructor() {
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@ -22,65 +17,25 @@ export class LoginScene extends ResizableScene {
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}
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preload() {
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this.load.html(loginSceneKey, 'resources/html/loginScene.html');
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}
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create() {
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this.loginSceneElement = this.add.dom(-1000, 0).createFromCache(loginSceneKey);
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this.centerXDomElement(this.loginSceneElement, 200);
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MenuScene.revealMenusAfterInit(this.loginSceneElement, loginSceneKey);
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const pErrorElement = this.loginSceneElement.getChildByID('errorLoginScene') as HTMLInputElement;
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const inputElement = this.loginSceneElement.getChildByID('loginSceneName') as HTMLInputElement;
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inputElement.value = localUserStore.getName() ?? '';
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inputElement.focus();
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inputElement.addEventListener('keypress', (event: KeyboardEvent) => {
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if(inputElement.value.length > 7){
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event.preventDefault();
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return;
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}
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pErrorElement.innerHTML = '';
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if(inputElement.value && !isUserNameValid(inputElement.value)){
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pErrorElement.innerHTML = 'Invalid user name: No spaces are allowed.';
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}
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if (event.key === 'Enter') {
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event.preventDefault();
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this.login(inputElement);
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return;
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}
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});
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const continuingButton = this.loginSceneElement.getChildByID('loginSceneFormSubmit') as HTMLButtonElement;
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continuingButton.addEventListener('click', (e) => {
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e.preventDefault();
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this.login(inputElement);
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});
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loginSceneVisibleStore.set(true);
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}
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private login(inputElement: HTMLInputElement): void {
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const pErrorElement = this.loginSceneElement.getChildByID('errorLoginScene') as HTMLInputElement;
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this.name = inputElement.value;
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if (this.name === '') {
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pErrorElement.innerHTML = 'The name is empty';
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return
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}
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if(!isUserNameValid(this.name)){
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pErrorElement.innerHTML = 'Invalid user name: only letters and numbers are allowed. No spaces.';
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return
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}
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if (this.name === '') return
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gameManager.setPlayerName(this.name);
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public login(name: string): void {
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name = name.trim();
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gameManager.setPlayerName(name);
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this.scene.stop(LoginSceneName)
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gameManager.tryResumingGame(this, SelectCharacterSceneName);
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this.scene.remove(LoginSceneName)
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this.scene.remove(LoginSceneName);
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loginSceneVisibleStore.set(false);
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}
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update(time: number, delta: number): void {
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}
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public onResize(): void {
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this.centerXDomElement(this.loginSceneElement, 200);
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}
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}
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