Adding the display of a circle around the group

This PR adds the display of a circle around groups. This is useful to view where you need to go to speak to someone but also to debug.

Note: implementation is suboptimal, relying on a "graphics" object that is known to be slow. In the future, we need to use a circle as a sprite instead.
This commit is contained in:
David Négrier 2020-05-08 00:35:36 +02:00
parent 05fbcad252
commit 02e6b50b16
7 changed files with 153 additions and 12 deletions

View file

@ -11,7 +11,9 @@ enum EventMessage{
JOIN_ROOM = "join-room",
USER_POSITION = "user-position",
MESSAGE_ERROR = "message-error",
WEBRTC_DISCONNECT = "webrtc-disconect"
WEBRTC_DISCONNECT = "webrtc-disconect",
GROUP_CREATE_UPDATE = "group-create-update",
GROUP_DELETE = "group-delete",
}
class Message {
@ -122,6 +124,16 @@ class ListMessageUserPosition {
}
}
export interface PositionInterface {
x: number,
y: number
}
export interface GroupCreatedUpdatedMessageInterface {
position: PositionInterface,
groupId: string
}
export interface ConnexionInterface {
socket: any;
token: string;
@ -184,6 +196,9 @@ export class Connexion implements ConnexionInterface {
this.errorMessage();
this.groupUpdatedOrCreated();
this.groupDeleted();
return this;
})
.catch((err) => {
@ -254,6 +269,19 @@ export class Connexion implements ConnexionInterface {
});
}
private groupUpdatedOrCreated(): void {
this.socket.on(EventMessage.GROUP_CREATE_UPDATE, (groupCreateUpdateMessage: GroupCreatedUpdatedMessageInterface) => {
//console.log('Group ', groupCreateUpdateMessage.groupId, " position :", groupCreateUpdateMessage.position.x, groupCreateUpdateMessage.position.y)
this.GameManager.shareGroupPosition(groupCreateUpdateMessage);
})
}
private groupDeleted(): void {
this.socket.on(EventMessage.GROUP_DELETE, (groupId: string) => {
this.GameManager.deleteGroup(groupId);
})
}
sendWebrtcSignal(signal: any, roomId: string, userId? : string, receiverId? : string) {
return this.socket.emit(EventMessage.WEBRTC_SIGNAL, JSON.stringify({
userId: userId ? userId : this.userId,
@ -280,4 +308,4 @@ export class Connexion implements ConnexionInterface {
disconnectMessage(callback: Function): void {
this.socket.on(EventMessage.WEBRTC_DISCONNECT, callback);
}
}
}

View file

@ -1,6 +1,11 @@
import {GameScene} from "./GameScene";
import {ROOM} from "../../Enum/EnvironmentVariable"
import {Connexion, ConnexionInterface, ListMessageUserPositionInterface} from "../../Connexion";
import {
Connexion,
ConnexionInterface,
GroupCreatedUpdatedMessageInterface,
ListMessageUserPositionInterface
} from "../../Connexion";
import {SimplePeerInterface, SimplePeer} from "../../WebRtc/SimplePeer";
import {LogincScene} from "../Login/LogincScene";
@ -66,6 +71,31 @@ export class GameManager {
}
}
/**
* Share group position in game
*/
shareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface): void {
if (this.status === StatusGameManagerEnum.IN_PROGRESS) {
return;
}
try {
this.currentGameScene.shareGroupPosition(groupPositionMessage)
} catch (e) {
console.error(e);
}
}
deleteGroup(groupId: string): void {
if (this.status === StatusGameManagerEnum.IN_PROGRESS) {
return;
}
try {
this.currentGameScene.deleteGroup(groupId)
} catch (e) {
console.error(e);
}
}
getPlayerName(): string {
return this.playerName;
}

View file

@ -1,11 +1,13 @@
import {GameManager, gameManager, HasMovedEvent, StatusGameManagerEnum} from "./GameManager";
import {MessageUserPositionInterface} from "../../Connexion";
import {GroupCreatedUpdatedMessageInterface, MessageUserPositionInterface} from "../../Connexion";
import {CurrentGamerInterface, GamerInterface, hasMovedEventName, Player} from "../Player/Player";
import {DEBUG_MODE, RESOLUTION, ROOM, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
import Tile = Phaser.Tilemaps.Tile;
import {ITiledMap, ITiledTileSet} from "../Map/ITiledMap";
import {cypressAsserter} from "../../Cypress/CypressAsserter";
import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
import Circle = Phaser.Geom.Circle;
import Graphics = Phaser.GameObjects.Graphics;
export const GameSceneName = "GameScene";
export enum Textures {
@ -27,9 +29,12 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
Layers : Array<Phaser.Tilemaps.StaticTilemapLayer>;
Objects : Array<Phaser.Physics.Arcade.Sprite>;
map: ITiledMap;
groups: Map<string, Circle>
startX = 704;// 22 case
startY = 32; // 1 case
// Note: graphics object is costly to generate. We should find another way (maybe sprite based way to draw circles)
graphics: Graphics;
constructor() {
super({
@ -37,6 +42,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
});
this.GameManager = gameManager;
this.Terrains = [];
this.groups = new Map<string, Circle>();
}
//hook preload scene
@ -115,6 +121,8 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
//initialise camera
this.initCamera();
this.graphics = this.add.graphics();
}
//todo: in a dedicated class/function?
@ -199,6 +207,13 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
*/
update(time: number, delta: number) : void {
this.CurrentPlayer.moveUser(delta);
// Also, let's redraw the circle (can be costly, we need to change this!)
this.graphics.clear();
this.graphics.lineStyle(1, 0x00ff00, 0.4);
this.groups.forEach((circle: Circle) => {
this.graphics.strokeCircleShape(circle);
})
}
/**
@ -272,4 +287,21 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
CurrentPlayer.say("Hello, how are you ? ");
});
}
shareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface) {
let groupId = groupPositionMessage.groupId;
if (this.groups.has(groupId)) {
this.groups.get(groupId).setPosition(groupPositionMessage.position.x, groupPositionMessage.position.y);
} else {
//console.log('Adding group ', groupId, ' to the scene');
// TODO: circle radius should not be hard stored
this.groups.set(groupId, new Circle(groupPositionMessage.position.x, groupPositionMessage.position.y, 48));
}
}
deleteGroup(groupId: string): void {
//console.log('Deleting group ', groupId);
this.groups.delete(groupId);
}
}

View file

@ -53,7 +53,6 @@ export const playAnimation = (Player : Phaser.GameObjects.Sprite, direction : st
if (direction !== PlayerAnimationNames.None && (!Player.anims.currentAnim || Player.anims.currentAnim.key !== direction)) {
Player.anims.play(direction);
} else if (direction === PlayerAnimationNames.None && Player.anims.currentAnim) {
//Player.anims.currentAnim.destroy();
Player.anims.stop();
}
}