rewrote the authorisation flow: give more responsability to gameManager and less to gameScene

This commit is contained in:
arp 2020-10-12 16:23:07 +02:00
parent 032facb75f
commit 02c193a262
14 changed files with 244 additions and 170 deletions

View file

@ -1,10 +1,6 @@
import {GameScene, GameSceneInitInterface} from "./GameScene";
import {
StartMapInterface
} from "../../Connexion/ConnexionModels";
import Axios from "axios";
import {API_URL} from "../../Enum/EnvironmentVariable";
import {GameScene} from "./GameScene";
import {connectionManager} from "../../Connexion/ConnectionManager";
import {Room} from "../../Connexion/Room";
export interface HasMovedEvent {
direction: string;
@ -13,14 +9,17 @@ export interface HasMovedEvent {
y: number;
}
export interface loadMapResponseInterface {
key: string,
startLayerName: string;
}
export class GameManager {
private playerName!: string;
private characterLayers!: string[];
private startRoom!:Room;
private sceneManager!: Phaser.Scenes.SceneManager;
public async init(sceneManager: Phaser.Scenes.SceneManager) {
this.sceneManager = sceneManager;
this.startRoom = await connectionManager.initGameConnexion();
this.loadMap(this.startRoom.url, this.startRoom.ID);
}
public setPlayerName(name: string): void {
this.playerName = name;
@ -41,55 +40,15 @@ export class GameManager {
getCharacterSelected(): string[] {
return this.characterLayers;
}
/**
* Returns the map URL and the instance from the current URL
*/
private findMapUrl(): [string, string]|null {
const path = window.location.pathname;
if (!path.startsWith('/_/')) {
return null;
}
const instanceAndMap = path.substr(3);
const firstSlash = instanceAndMap.indexOf('/');
if (firstSlash === -1) {
return null;
}
const instance = instanceAndMap.substr(0, firstSlash);
return [window.location.protocol+'//'+instanceAndMap.substr(firstSlash+1), instance];
}
public loadStartingMap(scene: Phaser.Scenes.ScenePlugin): Promise<loadMapResponseInterface> {
// Do we have a start URL in the address bar? If so, let's redirect to this address
const instanceAndMapUrl = this.findMapUrl();
if (instanceAndMapUrl !== null) {
const [mapUrl, instance] = instanceAndMapUrl;
const key = gameManager.loadMap(mapUrl, scene, instance);
const startLayerName = window.location.hash ? window.location.hash.substr(1) : '';
return Promise.resolve({key, startLayerName});
} else {
// If we do not have a map address in the URL, let's ask the server for a start map.
return connectionManager.getMapUrlStart().then((mapUrlStart: string) => {
const key = gameManager.loadMap(window.location.protocol + "//" + mapUrlStart, scene, 'global');
return {key, startLayerName: ''}
}).catch((err) => {
console.error(err);
throw err;
});
}
}
public loadMap(mapUrl: string, scene: Phaser.Scenes.ScenePlugin, instance: string): string {
const sceneKey = this.getMapKeyByUrl(mapUrl);
const gameIndex = scene.getIndex(sceneKey);
public loadMap(mapUrl: string, roomID: string): void {
console.log('Loading map '+roomID+' at url '+mapUrl);
const gameIndex = this.sceneManager.getIndex(roomID);
if(gameIndex === -1){
const game : Phaser.Scene = GameScene.createFromUrl(mapUrl, instance);
scene.add(sceneKey, game, false);
const game : Phaser.Scene = GameScene.createFromUrl(mapUrl, roomID);
this.sceneManager.add(roomID, game, false);
}
return sceneKey;
}
public getMapKeyByUrl(mapUrlStart: string) : string {
@ -98,6 +57,10 @@ export class GameManager {
const endPos = mapUrlStart.indexOf(".json");
return mapUrlStart.substring(startPos, endPos);
}
public async goToStartingMap() {
this.sceneManager.start(this.startRoom.ID, {startLayerName: 'global'});
}
}
export const gameManager = new GameManager();