Merge branch 'interaction' into kharhamel-interaction
# Conflicts: # front/src/Phaser/Game/CameraManager.ts # front/src/Phaser/Game/GameScene.ts # front/src/Phaser/Game/MapManager.ts # front/src/Phaser/Player/Player.ts
This commit is contained in:
commit
01dbff7aee
13 changed files with 367 additions and 89 deletions
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@ -1,3 +1,5 @@
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import {Textures} from "../Game/GameScene";
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interface AnimationData {
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key: string;
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frameRate: number;
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@ -15,31 +17,31 @@ export enum PlayerAnimationNames {
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None = 'none',
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}
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export const getPlayerAnimations = (PlayerValue : string): AnimationData[] => {
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export const getPlayerAnimations = (): AnimationData[] => {
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return [{
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key: PlayerAnimationNames.WalkDown,
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frameModel: PlayerValue,
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frameModel: Textures.Player,
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frameStart: 0,
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frameEnd: 2,
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frameRate: 10,
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repeat: -1
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}, {
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key: PlayerAnimationNames.WalkLeft,
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frameModel: PlayerValue,
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frameModel: Textures.Player,
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frameStart: 3,
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frameEnd: 5,
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frameRate: 10,
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repeat: -1
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}, {
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key: PlayerAnimationNames.WalkRight,
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frameModel: PlayerValue,
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frameModel: Textures.Player,
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frameStart: 6,
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frameEnd: 8,
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frameRate: 10,
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repeat: -1
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}, {
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key: PlayerAnimationNames.WalkUp,
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frameModel: PlayerValue,
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frameModel: Textures.Player,
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frameStart: 9,
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frameEnd: 11,
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frameRate: 10,
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@ -53,4 +55,4 @@ export const playAnimation = (Player : Phaser.GameObjects.Sprite, direction : st
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} else if (direction === PlayerAnimationNames.None && Player.anims.currentAnim) {
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Player.anims.currentAnim.destroy();
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}
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};
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}
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@ -1,33 +1,38 @@
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import {MapManagerInterface} from "../Game/MapManager";
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import {getPlayerAnimations, playAnimation, PlayerAnimationNames} from "./Animation";
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import {GameSceneInterface} from "../Game/GameScene";
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import {GameSceneInterface, Textures} from "../Game/GameScene";
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import {ConnexionInstance} from "../Game/GameManager";
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import {CameraManagerInterface} from "../Game/CameraManager";
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import {MessageUserPositionInterface} from "../../Connexion";
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import {ActiveEventList, UserInputEvent, UserInputManager} from "../UserInput/UserInputManager";
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import {PlayableCaracter} from "../Entity/PlayableCaracter";
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import {MapManagerInterface} from "../Game/MapManager";
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export interface CurrentGamerInterface{
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export interface CurrentGamerInterface extends PlayableCaracter{
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userId : string;
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MapManager : MapManagerInterface;
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PlayerValue : string;
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CameraManager: CameraManagerInterface;
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initAnimation() : void;
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move() : void;
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moveUser() : void;
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say(text : string) : void;
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}
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export interface GamerInterface{
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export interface GamerInterface extends PlayableCaracter{
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userId : string;
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MapManager : MapManagerInterface;
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PlayerValue : string;
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CameraManager: CameraManagerInterface;
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initAnimation() : void;
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updatePosition(MessageUserPosition : MessageUserPositionInterface) : void;
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say(text : string) : void;
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}
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export class Player extends Phaser.GameObjects.Sprite implements CurrentGamerInterface, GamerInterface{
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export class Player extends PlayableCaracter implements CurrentGamerInterface, GamerInterface{
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userId : string;
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MapManager : MapManagerInterface;
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PlayerValue : string;
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CameraManager: CameraManagerInterface;
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userInputManager: UserInputManager;
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constructor(
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userId: string,
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@ -36,72 +41,80 @@ export class Player extends Phaser.GameObjects.Sprite implements CurrentGamerInt
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y : number,
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CameraManager: CameraManagerInterface,
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MapManager: MapManagerInterface,
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PlayerValue : string = "player"
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PlayerValue : string = Textures.Player
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) {
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super(Scene, x, y, PlayerValue);
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super(Scene, x, y, PlayerValue, 1);
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//create input to move
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this.userInputManager = new UserInputManager(Scene);
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//set data
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this.userId = userId;
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this.PlayerValue = PlayerValue;
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Scene.add.existing(this);
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this.MapManager = MapManager;
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this.CameraManager = CameraManager;
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//the current player model should be push away by other players to prevent conflict
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this.setImmovable(false);
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//edit the hitbox to better match the caracter model
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this.setSize(32, 32);
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}
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initAnimation() : void{
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getPlayerAnimations(this.PlayerValue).forEach(d => {
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initAnimation() : void {
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getPlayerAnimations().forEach(d => {
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this.scene.anims.create({
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key: d.key,
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frames: this.scene.anims.generateFrameNumbers(d.frameModel, { start: d.frameStart, end: d.frameEnd }),
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frames: this.scene.anims.generateFrameNumbers(d.frameModel, {start: d.frameStart, end: d.frameEnd}),
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frameRate: d.frameRate,
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repeat: d.repeat
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});
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})
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}
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move() : void{
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moveUser() : void {
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//if user client on shift, camera and player speed
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let speedMultiplier = this.MapManager.keyShift.isDown ? 5 : 1;
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//let speedMultiplier = this.MapManager.keyShift.isDown ? 5 : 1;
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let haveMove = false;
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let direction = null;
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if((this.MapManager.keyZ.isDown || this.MapManager.keyUp.isDown)){
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if(!this.CanMoveUp()){
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let activeEvents = this.userInputManager.getEventListForGameTick();
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let speedMultiplier = activeEvents.get(UserInputEvent.SpeedUp) ? 500 : 100;
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if (activeEvents.get(UserInputEvent.MoveUp)) {
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if (!this.CanMoveUp()) {
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return;
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}
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playAnimation(this, PlayerAnimationNames.WalkUp);
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this.setY(this.y - (2 * speedMultiplier));
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this.move(0, -speedMultiplier);
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haveMove = true;
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direction = PlayerAnimationNames.WalkUp;
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}
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if((this.MapManager.keyQ.isDown || this.MapManager.keyLeft.isDown)){
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if(!this.CanMoveLeft()){
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if (activeEvents.get(UserInputEvent.MoveLeft)) {
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if (!this.CanMoveLeft()) {
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return;
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}
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playAnimation(this, PlayerAnimationNames.WalkLeft);
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this.setX(this.x - (2 * speedMultiplier));
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this.move(-speedMultiplier, 0);
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haveMove = true;
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direction = PlayerAnimationNames.WalkLeft;
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}
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if((this.MapManager.keyS.isDown || this.MapManager.keyDown.isDown)){
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if(!this.CanMoveDown()){
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if (activeEvents.get(UserInputEvent.MoveDown)) {
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if (!this.CanMoveDown()) {
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return;
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}
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playAnimation(this, PlayerAnimationNames.WalkDown);
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this.setY(this.y + (2 * speedMultiplier));
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this.move(0, speedMultiplier);
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haveMove = true;
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direction = PlayerAnimationNames.WalkDown;
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}
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if((this.MapManager.keyD.isDown || this.MapManager.keyRight.isDown)){
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if(!this.CanMoveRight()){
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if (activeEvents.get(UserInputEvent.MoveRight)) {
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if (!this.CanMoveRight()) {
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return;
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}
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playAnimation(this, PlayerAnimationNames.WalkRight);
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this.setX(this.x + (2 * speedMultiplier));
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this.move(speedMultiplier, 0);
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haveMove = true;
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direction = PlayerAnimationNames.WalkRight;
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}
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if(!haveMove){
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playAnimation(this, PlayerAnimationNames.None);
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if (!haveMove) {
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direction = PlayerAnimationNames.None;
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this.move(0, 0)
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}
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this.sharePosition(direction);
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this.CameraManager.moveCamera(this);
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@ -125,10 +138,14 @@ export class Player extends Phaser.GameObjects.Sprite implements CurrentGamerInt
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return this.MapManager.Map.heightInPixels > this.y;
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}
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private CanMoveRight(){
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private CanMoveRight() {
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return this.MapManager.Map.widthInPixels > this.x;
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}
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stop() {
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this.setVelocity(0, 0)
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}
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updatePosition(MessageUserPosition : MessageUserPositionInterface){
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playAnimation(this, MessageUserPosition.position.direction);
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this.setX(MessageUserPosition.position.x);
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