new programm for password generation

This commit is contained in:
Ananke 2017-06-04 19:28:59 +02:00
parent 5a945cdcb0
commit d9f48e9fcc
9 changed files with 528 additions and 40 deletions

49
borrowing.rs Executable file
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// ownership
// Happy Jesus Respawn! ;D
// main function
fn main() {
// assign vectors
let v1 = vec![1, 2, 3];
let v2 = vec![1, 2, 3];
// use functions
let (v1, v2, answer) = foo(v1, v2);
let answer2 = boo(&v1, &v2);
println!("Answer is: {}", answer);
println!("Second answer is: {}", answer2);
// playing with mutable references
let mut x = 5;
{ // needed for error free compiling
let y = &mut x; // y borrows x here
*y += 1; // '*' needed to access references
}
println!("{}", x); // tries to borrow x here -> only 1 &mut x allowed!
let y = &5; // the same as 'let _y = 5; let y = &_y'
let f = Foo {x: y };
println!("{}", f.x);
}
// functions
fn foo(v1: Vec<i32>, v2: Vec<i32>) -> (Vec<i32>, Vec<i32>, i32) {
// return answer // give back ownership of vectors
(v1, v2, 42)
}
//better version of 'foo' using advantage of borrowing
fn boo(v1: &Vec<i32>, v2: &Vec<i32>) -> i32 {
// give back answer
42
}
// struct -> way for creating more complex data types
struct Foo<'a> { // declaring lifetime 'a
x: &'a i32, // using lifetime 'a
}

35
enum.rs Executable file
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// enum
//
// main function
fn main() {
// use enums
let x: Message = Message::Move { x: 3, y: 4 };
let y: BoardGameTurn = BoardGameTurn::Move { squares: 1 };
// enum working like function
let m = Message::Write("Hello World".to_string());
let x = foo("Hello World".to_string()); // same as above, using function 'foo()'
// convert vector of strings into vector of Message::Write
let v = vec!["Hello".to_string(), "World".to_string()];
let v1: Vec<Message> = v.into_iter().map(Message::Write).collect();
}
// enmus
enum Message {
Quit,
ChangeColor(i32, i32, i32), // tulpe
Move { x: i32, y: i32 }, // struct
Write(String),
}
enum BoardGameTurn {
Move { squares: i32 },
Pass,
}
//functions
fn foo(x: String) -> Message {
Message::Write(x)
}

105
main.rs
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// vectors
// jesus respawn is near!
#![allow(unstable)] // allow unstable libraries
// programm for password generation
// To-Do:
// parameters for password options
// Strength of password (number from parameter)
// not to complicated character (| l I ö 0)
// crates
extern crate rand;
extern crate getopts;
use rand::Rng;
// use std::__rand::thread_rng;
use getopts::Options;
use std::string::String;
use std::str::FromStr;
use std::env; // use command line arguments
// main function
fn main() {
// assigning vectors
let mut v = vec![1, 2, 3, 4, 5]; // v: vec<i32>
let w = vec![10; 0]; // vector of 10 zeroes
// print particular element of v
println!("the 3. element of v is:{}", v[2]); // counting elements beginning at 0
// index
let i: usize = 0;
// let j: i32 = 0; // doesn't work!
println!("ite element: {}", v[i]);
// get parameters
let args: Vec<String> = env::args().collect();
// let program = args[0].clone(); // name of program inside parameters
// handling out of bound errors
match w.get(8) { // use 'get()' or 'get_mut()'
Some(x) => println!("item 7 is: {}", x),
None => println!("Sorry, this vectori is to short!")
}
// iteration of vectors
for i in &v { // using unmutable references
println!("A reference to {}", i);
}
for i in &mut v {
println!("A mutable reference to {}", i);
}
for i in v { // note: you cannot use vector again!
println!("Take ownership of the vector and its elements {}", i);
}
let mut opts = Options::new(); // create new options objetct
opts.optopt("l", "", "set length of password", "LENGTH");
opts.optflag("h", "help", "print this help menu");
let matches = match opts.parse(&args[1..]) {
Ok(m) => { m } // match
Err(f) => { panic!(f.to_string()) }
};
let a = 5; // a: i32
let b = true; // b: bool
let a2 = double(a);
let b2 = change_truth(b);
println!("{}", a); // works, because i32 has no pointer -> copy trait implemented
println!("{}", b); // works -> bool has copy trait
// variable for length of password
let mut pass_length: i32 = 8;
let mut password = String::new(); // assign password as empty string
let mut rng = rand::thread_rng(); // instance of thread; rng = random number generator (object)
// variable for strength of password
let mut score: i32 = 0; // 0 -> no password/very bad password
// assign array with (ascii) signs
let mut signs : Vec<char> = vec![];
// fill vector with number of ASCII signs allowed for password
for i in 33u8..126u8 {
signs.push(i as char);
}
// looping -> creation of password
for _ in 0..pass_length {
// choose random element from vector signs -> get ASCII signs for number
password.push(*(rng.choose(&signs).unwrap())); // * for dereference for processing
}
// length, special character, different characters, non redundance
let length = password.len(); // get length of string
// println!("length: {}", password.len());
// we have a password
println!("password is: {}", password);
}
// function
fn double(x: i32) -> i32 {
x * 2
}
fn change_truth(x: bool) -> bool {
!x
fn print_usage(program: &str, opts: Options) {
let brief = format!("Usage: {} FILE [options]", program);
print!("{}", opts.usage(&brief));
}

67
match.rs Executable file
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// match
//
// main function
fn main() {
let x = 2;
let a = 1;
match a {
b => println!("a: {} b: {}", a, b), // catches '_' 'any case'
}
match x { // more powerful than if/else
1 => println!("one"), //
2 => println!("two"),
3 => println!("three"),
4 => println!("four"),
_ => println!("something else"), // exhaustiveness checking -> error if not used
}
let number = match x { // use match for variable bindings
1 => "one", // integer converted into string
2 => "two",
3 => "three",
4 => "four",
5 => "five",
_ => "something else",
};
println!("number is: {}", number);
struct Point {
x: i32,
y: i32,
}
let origin = Point { x: 0, y: 0 }
match origin { // deconstruct compound data type
Point { x, y } => println!("({},{})", x, y),
}
}
// enmus
enum Message {
Quit,
ChangeColor(i32, i32, i32), // tulpe
Move { x: i32, y: i32 }, // struct
Write(String),
}
// funtions
fn quit() { /* ... */ }
fn change_color(r: i32, g: i32, b: i32) { /* ... */ }
fn move_cursor(x: i32, y: i32) { /* ... */ }
// process possible variants of enum with match
fn process_message(msg: Message) {
match msg {
Message::Quit => quit(),
Message::ChangeColor(r, g, b) => change_color(r, g, b),
Message::Move { x, y: new_name_for_y } => move_cursor(x, new_name_for_y),
Message::Write(s) => println!("{}", s),
};
}

78
passwordgenerator.rs Executable file
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#![allow(unstable)] // allow unstable libraries
// programm for password generation
extern crate rand;
use rand::Rng;
// use std::__rand::thread_rng;
// main function
fn main() {
// variable for length of password
let mut pass_length: i32 = 8;
let mut password = String::new(); // assign password as empty string
let mut rng = rand::thread_rng(); // instance of thread; rng = random number generator (object)
// variable for strength of password
// length, special character, different characters, non redundance
// assign array with (ascii) signs
let mut signs : Vec<char> = vec![];
// fill vector
for i in 33u8..126u8 {
signs.push(i as char);
}
// looping -> creation of password
for _ in 0..pass_length {
//password.push(rng.choose(&signs).unwrap()); // get only password
password.push(*(rng.choose(&signs).unwrap())); // * for derefernces for processing
}
// we have a password
println!("password is: {}", password);
// create random number between (range array elements)
// from number of array element -> password
// create password
// let s = rand::thread_rng()
// .gen_ascii_chars() // generate ASCII signs
// .take(pass_length) // take signs for password
// .collect::<String>();
// print out password
// println!("random string: {}", s);
// assign variable for password
// let mut str = String::new();
// create password
// for _ in () {
// str.push(rand::random::<u8>() as char); // push character to string str
// }
// assing counter
// let mut i: i32 = 0;
// for (i = 0, i < pass_length, i++) {
// str.push(rand::random::<u8>() as char);
// }
// let choices = [33..126];
// let mut rstr = String::new();
// let mut rng = rand::thread_rng();
// for _ in 0..8 {
// rstr.push((rng.choose(&choices).unwrap() as u8) as char); // Return a random element from values
// }
}

44
pattern.rs Executable file
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// patterns
// f*up life..
// main function
fn main() {
// assign tuple
let tuple: (u32, String) = (5, String::from("five"));
// move string -> move tiple
let (x, _s) = tuple;
// gives error because tuple is moved
// println!("Tuple is: {:?}", tuple);
let tuple = (5, String::from("five"));
// tuple is not moved -> u32 is a copy
let (x, _) = tuple;
// works
println!("Tuple is: {:?}", tuple);
let x = 1;
match x { // bind values to names
e @ 1 ... 5 => println!("got a range element {}", e),
_ => println!("anything"),
}
#[derive(Debug)] // compiler -> basic implementations for some traits via the #[derive] attribute, traits can manually implemented
struct Person {
name: Option<String>,
}
let name = "Steve".to_string();
let x: Option<Person> = Some(Person { name: Some(name) };
match x {
Some(Person { name: ref a @ Some(_), .. }) => println!("{:?}", a),
_ => {}
}
}

79
struct.rs Executable file
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// struct
// snowy eastern oO
// main function
fn main() {
// creating complex data type
let origin_x = 0;
let origin_y = 0;
let origin = Point { x: 0, y: 0 }; // origin: Point
println!("The origin is at ({}, {})", origin.x, origin.y);
let mut point = Point { x: 0, y: 0 };
point.x = 5; // excess field by name
println!("The point is at ({}, {})", point.x, point.y);
{
let r = PointRef { x: &mut point.x, y: &mut point.y };
*r.x = 5;
*r.y = 6;
}
assert_eq!(5, point.x); // 'assert_eq' -> assert two expression are equal
assert_eq!(6, point.y);
let mut point3d = Point3d { x: 0, y: 0, z: 0 };
// point3d = { x: 1, .. point3d }; // gives point a new y, but keeps x and z // doesn't work anymore
// making new point
// let point_new = Point3d { z: 1, x: 2, .. origin };
// assigning color black (tuple struct)
let black = Color(0, 0, 0); // not the same type as 'let origin = Point(0, 0, 0)'
let origin = Point2(0, 0, 0);
// tuple struct with only one element -> 'newtype'
let length = Inches(10);
let Inches(inter_length) = length; // extract inner integer typ
let inter_length2 = length.0; // does the same as aboves
println!("length is {} inches", inter_length);
}
// combine two single data types into one
struct Point { // struct for creatiting 2D point
x: i32, // could use 'let' here
y: i32,
}
// structure with reference pointer
struct PointRef<'a> {
x: &'a mut i32,
y: &'a mut i32,
}
// structure for 3D points
struct Point3d {
x: i32,
y: i32,
z: i32,
}
// tuple struct
//struct Color(i32, i32, i32);
struct Point2(i32, i32, i32);
struct Inches(i32);
// struct -> clearer
struct Color {
red: i32, // actually names instead positions
blue: i32,
green: i32,
}

60
synthax_semantics.rs Executable file
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// here plays the music!
// Syntax & Semantic
// main function
fn main() {
let x: i32 = 5; // set x unmutable, integer 5
let mut y = 7; // set y mutable 5 (here an integer)
println!("The value of y is: {}", y);
y = 4; // change y
println!("The value of y is: {}", y);
{
println!("The value of x is: {}", x);
let x: i32 = 7; // changing x, only inside loop
println!("The value of x is: {}", x);
}
let y = "I'm a text now!"; // change y again (here as text)
println!("The value of y is: {} ", y);
println!("The value of x is: {}", x);
print_number(88); // call function
sum(3, 5);
let a = add_one(x);
let z = (x + 2);
println!("New values a: {}, z: {}", a, z);
// variable bindings with point to function
let f: fn(i32) -> i32 = add_one; // without type inference
//let f = add_one; // with type inference
let six = f(5); // call function
println!("called function says: {}", six);
}
// declaring function
// function for printing numbers
fn print_number(x: i32) {
println!("x is: {}", x);
}
// function for adding two numbers
fn sum(x: i32, y: i32) {
println!("sum is: {}", x + y); // print sum of numbers
}
// adding 1 to number
fn add_one(i: i32) -> i32 { // -> i32 declairs return of function
i + 1 // here no ';' -> Rust = expression based language
// x + 1; doesn't retourn value
}
// never returning function
fn diverges() -> ! {
panic!("This function never returns!"); // macro -> causes the current thread of execution to crash
}

51
vectors.rs Executable file
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// vectors
// jesus respawn is near!
// main function
fn main() {
// assigning vectors
let mut v = vec![1, 2, 3, 4, 5]; // v: vec<i32>
let w = vec![10; 0]; // vector of 10 zeroes
// print particular element of v
println!("the 3. element of v is:{}", v[2]); // counting elements beginning at 0
// index
let i: usize = 0;
// let j: i32 = 0; // doesn't work!
println!("ite element: {}", v[i]);
// handling out of bound errors
match w.get(8) { // use 'get()' or 'get_mut()'
Some(x) => println!("item 7 is: {}", x),
None => println!("Sorry, this vectori is to short!")
}
// iteration of vectors
for i in &v { // using unmutable references
println!("A reference to {}", i);
}
for i in &mut v {
println!("A mutable reference to {}", i);
}
for i in v { // note: you cannot use vector again!
println!("Take ownership of the vector and its elements {}", i);
}
let a = 5; // a: i32
let b = true; // b: bool
let a2 = double(a);
let b2 = change_truth(b);
println!("{}", a); // works, because i32 has no pointer -> copy trait implemented
println!("{}", b); // works -> bool has copy trait
}
// function
fn double(x: i32) -> i32 {
x * 2
}
fn change_truth(x: bool) -> bool {
!x
}